Combat Rogue
Author:admin Date:8/5/2009 Source:http://www.svsale.com

   We've learned a few interesting things while playing Rogue up to near-Outland levels. It is a fact that Lock-picking is a pain in the ass to advance in the early levels and a Rogue who wishes to have good picking skill must be diligent about it is one of the big things because it's not a skill that can be advanced incidentally through normal play.
   At around level 32, pickpocket a bunch of humanoids lower level than me until the boxes we picked up were grey or red for advancement, giving zero experience or being entirely too high level to open at all.
   We made our way to Zoram Strand in Aahenvale and made the first round of beach-side and underwater lock-picking at that point. In order to do the underwater bit, we quaffed an underwater breathing potion and proceeded to pick waterlogged footlockers for the next 30 minutes.
   Before sapping humanoids for dungeon groups, we tried to pickpocket them but found it was way too slow. On occasion we ran around pick-pocketing humanoids that were already in battle with the tank, allowing the tank to build up threat before getting into the battle.
   Once we got past 125 Lock-picking, we chose to skill up mainly through pock-picking of junk boxes but our guild mates provided a few boxes wanted opened that gave us skill-ups as well.
   We don't have many high level Rogues in our casual guild, and we are the one who is on the most regularly out of all of us. We are glad to be able to provide more lockbox-picking services now that we can open up to and including Eternium Lockboxes!
   We have seen time and time again that the majority of Rogues do not have lock-picking skills high enough to unlock any chests in dungeons since increasing the number of dungeon runs we've been doing on various toons.
   So we instantly recognized that by putting efforts into keeping that skill up-to-date, we would be able to stand out from the crowd of Rogues seeking the same things and getting into someone else's party or dungeon group would be easier.
   We get party invites when we list ourselves on the Look for Group tool and enter comments that include lock-picking level and they have been some pretty decent parties
   Lock-picking is something you can become a top percentile in, you also had your eyes opened that a Rogue may attempt to solo an elite in a dungeon party situation, when previously we had thought the Rogue might be trying to show off in some way:
Casters can do huge damage to those wearing Plate or Mail, and if the tank of the party is already occupied and doesn't seem to see the Caster, you can serve a great goal to reduce healing needs for the party.
   As a Rogue, you can disrupt most casters successfully enough times that it takes you to take him down, and because most casters have tissue paper for armor.
   So the Mail and Plate wearers take less damage, the Healer needs to heal them less, but the tradeoff is that you need a bit of healing yourself and you are disregarding the kill-order.
   We don't worry so much about the Rogue taking on its own target but we'll check to make sure it is a caster they are wailing on because if it is a melee mob, they are being a twit.

 

 

 

 

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